SpriteIlluminator in Action: Generate your normal maps
Generating and painting normal maps for 2d game objects and art.
What is a normal map?
Rendering dynamic lighting & other effects requires information in which direction a pixel is facing. The direction information — encoded into a color value — is called a normal map.
Effect tools create stunning effects in no time.
adds volume to a sprite's shape by extruding it's opaque parts.
adds height differences based on the luminosity of the sprite's colors.
Use the paint tools to directly draw on the normal map and fine tune the effects.
adjusts angles in the normal map. The colors represent the angles you are painting.
raise or lower parts of the sprite
smoothen hard edges on the surface.
Structure / Noise
add noise and structure on the surface
Use the selections to restrict effects and brush strokes.
Select using a polygon
Select parts with similar color