Star Command lets you build your own ship, hire your crew, explore the universe and battle alien civilizations across the galaxy.
Brought to you in beautiful HD pixelated glory, Star Command brings to life the challenges and joys of managing a starship. Upgrade your ship, get out into the unknown and watch your crew die grizzly deaths all at your command. Strange and annoying alien civilizations await you at every turn. Manage each of your ships roles, focusing on science skills, tactical combat and ship engineering. Prevent alien invaders from taking over your ship and causing massive amounts of damage with sentry guns. Revive dying crew members with new rooms! And don’t forget that your decisions matter - an enemy made early could come back to haunt you later.
It allowed us to reduce our texture memory consumption by 50% allowing us to run on lower end devices. With aliasing we were able to save a lot of texture space since many of the pixel art animations were the same image just moving around the frame.
Aliasing and most recently publish to multipack as well as the great command-line support to automate the process.
Learn the difference between trim and crop.
Multipack is awesome :D
Aliasing is your friend.
Test out all the pixel format options along with dithering support, you may find you can get away with less memory, but don't forget to also set the pixel format correctly of the texture in memory after you've loaded it from disk in your game/app. Otherwise you're not saving any memory resources.
Command line supports using both the .tps file as the means for getting the correct images, but also for packing any directory of images that you specify in the command itself.