New Sokoban is a puzzle solving game that challenges you with a renewed version of classic sokoban logic game. What about sliding the boxes while swiping onto your device screen? What if sokoban world got new rules and laws? New Sokoban offers to you a completely new gameplay that makes solving puzzles a peaceful and brain breaker experience. Are you ready?
Carefully handcrafted by Toni Sala Follow me on Twitter: @tonisalae
TexturePacker not only helped me to manage efficiently textures in New Sokoban, but it also improved the way I fed Tiled and improved the overall pipeline to create new puzzles for New Sokoban. In this blog post I describe the way I used TexturePacker: http://indiedevstories.com/2011/04/10/using-sprite-sheets-in-cocos2d-and-tiled-part-1/
And here you have a video illustrating the puzzle creation process in Tiled using the sprite sheets created with TexturePacker: http://indiedevstories.com/2011/03/26/game-content-creation-new-sokoban-puzzles/
Well, I love TexturePacker in general :) But having the option to export to cocos2d format is great. I also love all the optimization features such as: trimming, NPOT, rotation, image format, PNG optimization level, etc.
Just a little tip: there is one indirect benefit when using sprite sheets and Xcode: you will not need to add to your Xcode project every single asset you need for your game. Just add it to the sprite sheet and re-publish. The assets will be immediately available in your game! Great way to improve the assets pipeline for your games! ;)