CodeAndWeb's GameDev Blog page 9/15

SpriteIlluminator: Normal map painting

2015-05-11 Andreas Löw
What you are going to learn:
  • A quick way to generate normal maps
  • Enhancing the generated normal map by applying structure
Continue reading...

2d dynamic lighting tutorial for Unity

2015-05-04 Andreas Löw
What you are going to learn:
  • Creating normal mapped sprites with SpriteIlluminator
  • Packing sprite sheets and normal maps with TexturePacker
  • Importing normal mapped sprites into Unity
Continue reading...

Packing normal maps into sprite sheets

2015-04-07 Andreas Löw
What you are going to learn:
  • Pack normal maps into sprite sheets
  • Create sprite and normal map textures with identical layout
Required skills:
  • Basic knowledge about sprite sheets
  • Basic knowledge about normal maps
Continue reading...

Creating sprite sheets for ShiVa using TexturePacker

2015-01-09 Andreas Löw

Learn how to use Sprite Sheets with ShiVa:

  • What are sprite sheets? Why should you use them?
  • Creating sprite sheets with TexturePacker
  • Installing and using JPSprite
  • Playing animations

This blog post contains full source code available on GitHub.

Continue reading...

SpriteKit TextureAtlases with Swift

2014-12-18 Joachim Grill

Learn how to use SpriteSheets with SpriteKit:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets
  • Using header files to enable compile time checks
  • Play animations with a single line of code

This blog post contains full source code available on GitHub.

Continue reading...