CodeAndWeb's GameDev Blog page 6/15

TexturePacker 4.2.0 Update

2016-04-27 Andreas Loew

TexturePacker 4.2.0 Release details

  • Improved UI
  • Updated hardware compression formats: PVRTCII, ETC2, DXT1/5
  • Suport for indexed pngs (PNG-8)
  • ETC1 compressed transparency
  • Better display of warnigns & errors
  • Removal of unused functions: DPI & HeuristicMask
  • Data files are now all UTF-8
  • Fixes
Continue reading...

LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d

2016-04-04 Travis Haynes

Basic tutorial for libGDX users:

  • Creating a new project
  • Creating sprite sheets
  • Using sprites
  • Creating physics collision shapes
  • Editing physics parameters
  • Using physics in your game
Continue reading...

Cocos2d/Cocos2d-x plist file format

2016-01-29 Andreas Löw

Description of the plist file format used for sprites sheets in cocos2d and cocos2d-x

Continue reading...

Tutorial: Using sprite sheet animations in cocos2d-x V3

2015-12-15 Andreas Löw

In this tutorial you are going to learn:

  • Why you should use sprite sheets
  • Designing and running your game on different devices and screen sizes
  • Creating optimized sprite sheets
  • Creating animations
  • Playing character animations
Continue reading...

Tutorial: Using sprite sheets in MelonJS

2015-11-08 Andreas Löw

In this tutorial you are going to learn:

  • Why you should use a sprite sheet in your MelonJS game
  • Using TexturePacker to create a sprite sheet
  • Optimizing the sprite sheet for size faster downloads
  • Adding a static background
  • Creating an animation
Continue reading...