CodeAndWeb's GameDev Blog page 14/15

Getting started with PhysicsEditor and AndEngine

2012-05-07 Andreas Löw

This demo project contains all you need to get started to use physics shapes created with PhysicsEditor in your AndEngine project.

Full source code to this example project is available on GitHub.

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Example with CoronaSDK using PhysicsEditor & TexturePacker

2012-01-22 Andreas Löw

Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.

Full source code to this example project is available on GitHub.

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Learn cocos2d Game Development with iOS 5

2011-10-31 Andreas Löw

I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.

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Creating CSS sprites with TexturePacker

2011-07-28 Andreas Löw

Learn how to create a css sprite sheet with TexturePacker and iclude it into your webpage.

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Creating polygon shapes for box2d for flash / as3 using PhysicsEditor

2011-05-13 Andreas Löw

Learn how to create collision shapes for box2d's flash/as3 port.

  • Creating the box2d collision shapes using PhysicsEditor
  • Setting up box2d for flash

Full source code to this example project is available on GitHub.

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