CodeAndWeb's GameDev Blog page 12/15

Customize PhysicsEditor Exporter

2012-05-30 Andreas Löw

What you are going to learn:

  • Anatomy of a Custom Shape Exporter
  • Add new parameters to existing exporters
  • Modify the output format
  • Create your own exporter
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Getting started with CoronaSDK and PhysicsEditor

2012-05-24 Andreas Löw

What you are going to learn:

  • create different objects
  • set physics parameters
  • enable fixture based collision handling

Full source code to this example project is available on GitHub

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Getting started with TexturePacker and CoronaSDK image sheets

2012-05-09 Andreas Löw

What you are going to learn:

  • Introduction of the new CoronaSDK ImageSheet API
  • Using it with TexturePacker 3.0.0

Full source code to this example project is available on GitHub

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TexturePacker with Moai example

2012-05-07 Andreas Löw

Short tutorial how to use TexturePacker with MOAI

Full source code to this example project is available on GitHub

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Getting started with PhysicsEditor and Sparrow and Box2d

2012-05-07 Andreas Löw

What you are going to learn:

  • create a sprite and attach the image object
  • create a physics body object
  • attach the fixtures to the body

The complete code is available on GitHub

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